Devlog #001 - The first of many devlogs


Hi all,

This devlog will go over all the features I have implemented into Project A over the past couple days, this devlog is quite small as development of Project A has only started a couple of days ago.

I have learned from my previous mistakes and I'm consistently backing up all of the game files onto github so that if anything goes wrong I will be able to recover the game files.

Over the past 2 days I have been hard at work implementing some basic features which includes a pause menu, weapon sway, basic fps optimisations. Before I really kick off into the survival elements of Project A I want to have a player character that is fun to controller and has all of the basics implemented so that I can build off of the player controller in future projects.

There isn't a whole lot of things to talk about in this devlog as development has mainly been all the boring stuff and making sure everything works together, hopefully in the next coming weeks I will have some demo videos of some of the survival elements so that you can see exactly how Project A is coming along.

Sorry about there not being much in todays devlog but I wanted to share what kind of things we are working on with Project A, I hope you are all as excited as we are about Project A and the playtests in the future.

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