Devlog #004 - Development resumes!
Hi Everyone,
It has been quite some time since I have been developing Project A (Working Title) but I'm so back and ready to get stuck into development. I have been quite busy with life this past year.
What I'm currently working on:
I have started designing a new map which will allow for me to start to develop new features like zombies and other types of enemies. 2025 is going to be a big year for SLY Studios and Project A, I'm hoping (fingers crossed) that at the end of 2025 I will have a working prototype ready for some play testing. I would like some basic enemies, weapon management, ammo management, multiple maps and a gameplay loop in place for the prototype to get some feedback. It will be a full on year for development and I hope you're all excited to see what comes from Project A in 2025.
Devlog plans:
I'm hoping to achieve one devlog a week but I'm not forcing myself to stick to this so I may miss some weeks to avoid burn out but I'm hoping I can stay consistent. Even if I don't post a new devlog you don't have to worry development will still continue as normal.
Conclusion:
Development had paused for a year but I'm back in the swing trying to do a devlog each week and aiming for a 2025 early access prototype for feedback.
Thank you all for sticking with me and I hope you're all excited to see what's in the future.
Project A
A survival game developed in Godot, made by SLY Studios
Status | In development |
Author | SLY Studio's |
Genre | Survival |
Tags | 3D, Godot, Massively multiplayer, Zombies |
Languages | English |
More posts
- Devlog #003 - Player inventory and basic survivalJul 27, 2023
- Devlog #002 - Progress has been madeJul 18, 2023
- Devlog #001 - The first of many devlogsJul 12, 2023
Comments
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good game ur working on
Thank you
np