Devlog #004 - Development resumes!


Hi Everyone,

It has been quite some time since I have been developing Project A (Working Title) but I'm so back and ready to get stuck into development. I have been quite busy with life this past year.

What I'm currently working on:

I have started designing a new map which will allow for me to start to develop new features like zombies and other types of enemies. 2025 is going to be a big year for SLY Studios and Project A, I'm hoping (fingers crossed) that at the end of 2025 I will have a working prototype ready for some play testing. I would like some basic enemies, weapon management, ammo management, multiple maps and a gameplay loop in place for the prototype to get some feedback. It will be a full on year for development and I hope you're all excited to see what comes from Project A in 2025.

Devlog plans:

I'm hoping to achieve one devlog a week but I'm not forcing myself to stick to this so I may miss some weeks to avoid burn out but I'm hoping I can stay consistent. Even if I don't post a new devlog you don't have to worry development will still continue as normal. 

Conclusion:

Development had paused for a year but I'm back in the swing trying to do a devlog each week and aiming for a 2025 early access prototype for feedback.

Thank you all for sticking with me and I hope you're all excited to see what's in the future.

Comments

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good game ur working on

Thank you

np